After watching and reading quite a few Nyth strategies and just observation of how we did last night, there's definitely some things that we could do to add a little bit more organization to our chaos of last night. We did great and all with the chaos but it also had a lot of inconsistencies. The fight will always have some RNG but perhaps we could look into implementing a few things that would reduce chances of misplaced pools, random stacks from people running over others or splashing on others, and reducing some overall movement for our dps would increase our damage which leads to less time waiting on a random chain of bad luck wiping us.
I know I'm still new here and not super well known, so don't want to butt heads with anyone ^^; Progression raiding has always been something I love doing in WoW, my guild was a US top 20-50 when I raided during vanilla/BC/LK. I'd love to be able to assist in helping this raid team succeed any way I can. I love analyzing and finding fixes to issues and just feel a little more organization could make people feel a lot more comfortable in their jobs during the fight. I also enjoy going through logs and have a lot of fun comparing numbers and helping people improve. I've been out of the game for a few years, but I've read up a lot on all the classes, and would have no issue trying to help anyone improve their dps or healing!
So if anyone wants to talk over strategy and toss ideas of how to improve fight execution or their own personal play, I'd love to chat
This is a great raid team and I've very much been enjoying my return to WoW by running with you guys <3
(Also I think Arcia would love it if I had someone other than her to talk about strategy with xD hehe)
Just some general things I noticed and would be things to watch for :
Apparently, she has an 8min enrage, so around the time of the 4th sleep which we almost hit on our best attempt (~26%). Also each sleep is increasing rot targets so it's going to be harder and harder to keep stacks low, acting as a soft enrage mechanic.
When dropping your rot you should stand as close as you can to other rot pools. Just to increase space others have to drop it, also increases safe space to stand in the room.
Melee: Should avoid standing within 8 yards of a tank, if melee gets targeted by rot the first tick will add a stack to the tank, which as we learned last night is something we really want to avoid.
We have a LOT of melee. I think 8 last night? If it's too crowded around the boss, instead of all stacking on each others heads, we could consider pairing them off. Like make 4 melee pairs, so that when rot goes into melee it only hits the target and 1 other instead of 4-5 melee. Makes it both better for stacks and for healing.
Ranged : Make sure you're spread 8 yards from each other, and move the side if someone in front of you gets rot, you'll have time to move back into position before the next one. Also if ranged starts out by standing nearer to the walls you don't have to move as much for rot. Less movement will help you avoid spreading stacks and increases dps.
These would be just some basic things to make rot stacks a bit simpler. If we took an approach to giving melee a specific area to drop rot, ranged could set up and stick to their "spots," meaning when they get rot they'll stay put until it drops, then just move to stand on the outside edge of their new rot. This makes it so only rot movement would be melee players (sorry guys!), massively increasing dps uptime of ranged players and if rot is standing still then it's less likely to spread stacks elsewhere.
Hopefully, this a bit helpful
OMGOSH I can add an image - hmm well it's attached at least...one of my ideas xD Another one would be just kinda what we're doing now, but increase dps by just having clean side alternate each sleep. Avoid the movement time of going across the room after sleeps, so that dps can start right back up soon as she's awake again. It's not a dps check fight, but the more dps we can do the less likely rng is going to (#cX us.